
Meridius Dex
Amarr 24th Imperial Crusade
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Posted - 2008.09.20 13:31:00 -
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Originally by: ShardowRhino As for the idea that FW is a stepping stone for some players into different types of pvp is fine. However people shouldn't view it as just that. I've gone from wardecs in empire,to lowsec to 0.0 alliance warfare,back to wardecs and finally found what i want. That is FW and how the fighting is done. Its how i think eve should have been to start. Wardecs,pirating,alliances are all good options ,so is FW as it gives players another choice in how to play eve. I've found what suits me best which is different from some i know,so be it. Enjoy the game how you want
I'm from the same background, since I was first a veteran of a zero sec alliance and left it for faction warfare. Also, I make all my ISK with an empire trading alt, so where my main lives makes no difference for income purposes.
With that in mind, FW is far more fun than 0.0. It's not even close. Zero sec is flying for countless jumps looking to gank targets of equal or lesser strength, with often dubious results. The fleets are - by and large - better disciplined (depending on your alliance - I was in a good one), but not always. But that's the only thing null's got going for it.
What you do get in zero sec is far more (and larger) blobs, attendant lag in all such engagements, bubbles and pos warfare -- the most mind-numbing way to spend your time in any video game ever invented. All this so you can work sovereignty mechanics that are as tiresome as having a second job.
Meanwhile, faction warfare is fun, tactical and boasts a good mix of both veteran and new players. There are good FCs and some not-so-good (most of those are still learning). Blobs are not as common as zero sec and are usually much smaller in scale (usually 30-40, as opposed to hundreds). There are no bubbles, so a greater variety of ships can be employed to more satisfying effect. You also are less in danger of being podded in such environments - reducing the need to constantly clone jump before you can fight.
There are no stupid POSs to attack or defend and capitals are as rare in FW as CCP always intended them to be altogether in EVE: rare enough to be exciting encounters, while not common enough to destabilize the fun everyone else is having in casual roaming gangs and fighting inside plexes.
Empire is always close by, so logistics are easy to manage and there's always something to do when you log in, whether it's a gang, plexing or just solo roaming around in a greater variety of ships than you would enjoy in zero sec - from T1 frigates, cruisers and destroyers, up to T2 HACs and Recons.
I'm having a blast in FW and I can't see the time anywhere in the near future where I'd go back to 0.0. -- Meridius Dex --
Amarr = EVE on Hard setting |